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Environmental change


4.4 ( 7664 ratings )
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Utvecklare: DANMAR COMPUTERS SP Z O O
Gratis

Are you interested in receiving a personalized training pathway after initially testing your knowledge and awareness of internationalization processes? The Environmental app for startups will elaborate a personalised strategy to be able to address weak points and empower to take an active approach towards internationalization processes. The app aims to ensure that startups, young entrepreneurs and VET (vocational education and training) providers take advantage of digital technologies to develop their skills and competences in the field of environmental change, and thus be prepared to influence sustainable processes. Training on environmental issues in the form of a mobile app will attract younger generations, startups and entrepreneurs especially in view of the fast-paced life.
The app involves knowledge across 6 thematic parts transferred from the environmental syllabus for VET providers to MOBILE DEVICES in the form of practical activities.
Topics concerned: ways of transition to natural energy and combating climate change, towards biodiversity and ecological transformation of companies, plastic waste management in your SME, redesigning products and services to minimise the use of materials, circular businesses models, and life cycle thinking.
The app is built of 3 parts: a self-assessment panel concerning environmental change processes in SMEs, a customised training pathway and a strategy maker panel. Based on the results of the self-assessment, the training pathway will be focused on the basic, intermediate or advanced level.
The self-assessment tool compromises of set of questions concerning the environmental change processes. There is pool of 60 questions, but the user does not see all of them at once, and receives different ones at each attempt. The system randomly chooses 4 questions from each thematic part, so 24 questions are viewed at a single attempt.
While the training pathway, based on scenarios, has three levels of advancement. There are 90 scenarios across all the levels. It is possible to investigate all of them, but based on the results of the self-assessment the system will recommend those to follow. The user will then learn and practice the different themes of circular economy covered in the project. The scenarios are a combination of text and graphics, and also end with a situational question, which is followed by detailed feedback. At any time, the learner can go back to the scenarios, and study the material at their own pace or time.
Finally, the strategy maker planner includes a calendar to schedule the implementation of an individual circular and sustainable strategy. This is a workspace for users to insert notes and plans for implementing sustainable/circular solutions. The information inserted is stored on the individual device of the user, which means that the panel is unique and not transferable, tailored to the needs of the user/business.
Environmental app for startups is the second result of the Environmental change project, co-funded by the Erasmus+ Programme of the European Union.